Part 79
Granular Synthesis
Every synthesis method we've seen ties pitch to playback speed. Granular breaks the link. Time-stretch without pitch change, pitch-shift without time change.
How It Works
A grain is a tiny snippet of audio (5–200 ms), shaped by a fade-in/fade-out window. Layer dozens per second and you get a continuous texture. Because each grain is independently pitched and positioned, granular decouples pitch from time: stretch without dropping pitch, shift pitch without changing speed.
Controls
- Position
- Read point in the source (0–100%)
- Speed
- How fast the position advances. 1x = normal, 0 = frozen
- Grain Size
- Length of each snippet. Small = texture, large = recognizable
- Pitch
- Playback rate per grain. 2x = octave up, independent of speed
- Density
- Grains per second. More = smoother, fewer = individual events
- Spray
- Random scatter around read position. High = ambient cloud
- Window
- Fade shape per grain. Hanning = smooth, Rectangle = clicks
0%
50ms
20/s
1.00x
1.00x
0%
References
- Sound On Sound: Granular Synthesis, comprehensive overview
- Wikipedia: Granular Synthesis, theory and history
- Iannis Xenakis, pioneer of granular composition
- Cycling '74 Max, where many granular techniques were prototyped
- Robert Henke: Granulator, Ableton's granular instrument